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Tools Modding DevHub
VAULT-TEC REVERSE ENGINEERING SUITE
PATCH 70 VERIFIED v1.7.26.13

CREATION ENGINE MODDING DEVHUB

Authoritative architectural blueprints, binary format specifications, Scaleform GFx AS3 pipelines, and datamining runbooks for Fallout 76 developers.

Bethesda BA2 Binary Header (BTDX)

Offset 0x00 - 0x18

Bethesda Archive 2 (BA2) files begin with a strict 24-byte header. Any non-BTDX magic signature causes instant engine load rejections.

Offset Type Field Name FO76 Vanilla Value Description
0x00 (0) uint32 LE Magic Signature 0x58445442 ("BTDX") Fixed Bethesda identifier. Must match exactly.
0x04 (4) uint32 LE Version 0x00000001 (1) Version 1 is mandatory for FO76. Next-Gen (v7/v8) crashes FO76.
0x08 (8) uint32 LE Archive Subtype GNRL or DX10 0x4C524E47 (GNRL) or 0x30315844 (DX10 textures).
0x0C (12) uint32 LE File Count Varies Total number of file records packed inside the archive.
0x10 (16) uint64 LE Name Table Offset Offset (bytes) Byte pointer to raw filename strings table.
Fallout 4 Next-Gen Downgrade Rule (April 2024+) Zero-Data-Loss

Fallout 4 Next-Gen update (CK v1.10.943) introduced version 7 and 8 BA2s. The internal compression and chunk structure remain identical to version 1. To use Next-Gen archives in Fallout 76, patch byte offset 4 to uint32 1:

python3 -c "import sys; f=open(sys.argv[1],'r+b'); f.seek(4); f.write(b'\x01\x00\x00\x00'); f.close()" target.ba2

NIF Mesh Header

BS v155 / Gamebryo
1. ASCII Magic String: Gamebryo File Format, Version 20.2.0.7\n Read sequentially from offset 0x00 to newline (0x0A).
2. Binary Header Fields:
  • Version Bin: 0x14020007 (uint32 LE)
  • Endianness: 0x01 (Little-Endian)
  • User Version: 131 (Creation Engine)
  • BS Version: 155 (Fallout 76 Mesh)
DDS 128-Byte Reconstruction:

DX10 texture entries do not store raw headers. Devs must prepend a 128-byte DDS header (Magic 0x20534444, Size 124, Flags 0x00021007) before piping chunks.

Launch In-Browser BA2 Inspector