APPALACHIA ASSET & DATA MINE EXPLORER
Instant search across 679,240 game assets and 49,127 Creation Engine records. Locate meshes, textures, sounds, weapons, armor, recipes, and FormIDs with sub-5ms speed.
Discover Any Game Asset
Enter a filename or select a container above to inspect files across 40 official Bethesda BA2 packages with sub-5ms search speed.
Querying archive directory...
No Matches Found
No matching game assets found. Try a broader keyword or switch to the ESM Record tab.
| Internal Asset Path & Filename | BA2 Container & Actions |
|---|
Search Creation Engine Data Mine
Search authoritative weapons, armor, mods, crafting recipes, and creatures from the official game ESM data mine with instant cross-linking to 3D game models.
Querying ESM records database...
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No matching Creation Engine records found. Try a different keyword or reset category filters.
| Entity Name & Creation Engine IDs | Category & Telemetry | 3D Asset Cross-Bridge |
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Fallout 76 BA2 Architecture & Asset Reference
BTDX General Archives (GNRL)
Archives with magic 0x4C524E47 store meshes (.nif), scripts (.pex), animations (.hkx), and UI files (.swf). Individual files are compressed using standard zlib/deflate.
SeventySix - Meshes.ba2, SeventySix - Interface.ba2
BTDX Texture Archives (DX10)
Archives with subtype 0x30315844 store chunked DirectDraw Surface (.dds) textures. Headers are stripped; chunks must be prepended with a 128-byte DDS header.
SeventySix - Textures01.ba2 through Textures11.ba2
The Appalachia Archive Explorer solves a major problem for Fallout 76 modders and creators: finding exactly which of the 40 official game archives contains a specific asset. In standard Creation Engine installations, searching through over 80 gigabytes of compressed BA2 files requires either extracting all archives to disk or opening each container individually in desktop tools like Archive2 or B.A.E.
Using our indexed SQLite database, you can search for texture files (.dds), 3D model meshes (.nif), Havok ragdoll and behavior graphs (.hkx), voice actor audio (.fuz), sound effects (.xwm, .wav), and Flash Scaleform UI components (.swf) in milliseconds.